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Reader Rabbit Learn to Read With Phonics (Preschool & Kindergarten) The Learning Company LEARNING COMPANY uild Reading Skills through Fun Activities Interactive Storybooks Practice specific skills or learn while following the adventure Key Skills Phonics Decoding Phonemic Awareness Sentences Vocabulary Spelling Comprehension Track success with progress reports User-friendly program help Mac OS 8 6 - 9 2/ OS X 10 1 5 Windows 95/ 98/ Me/ 2000/ XP Platform WINDOWS MACINTOSH CLASSIC Publisher LEARNING COMPANY Packaging JEWEL CASE Rating AGES 3-6 Surveying the night sky the ClueFinders spot flashing lights beaming from an old abandoned amusement park It s an SOS Investigate in the dead of night Learn deductive logic ordering sequencing hypothesis testing spatial reasoning and more as you search for clues to solve the mystery ON THE NIGHT OF A LUNAR ECLIPSE the ClueFinders see flashing lights Its an abandoned amusement park and people say that it s haunted Venture inside at your own risk Villains lurk in the shadows THE PHANTOM AMUSEMENT PARK PROBLEM SOLVING WITH Numbers Words Letters PatternsCRITICAL THINKING Pattern Recognition Pattern Completion Classification Order Sequence Cause Effect Planning Strategy Hypothesis Testing Spatial Relationships Deductive Reasoning Logical Analysis Problem Solving Data Collection Draw Conclusions Make AnalogiesSPECIAL FEATURES 15 Interactive Activities 15 Skills Covered 4 Skill Levels Detailed Help Progress Reports2ND CD MYSTERY OF THE MISSING AMULET Reading Comprehension Grammar SpellingADAPT Learning System A Personalized Learning Experience Places your child at just the right skill levels Adjusts to keep pace with your child s abilities Provides help when needed Tracks progressSystem Requirements for Windows Windows 95/ 98 Me 2000 XPPentium 166 MHz or faster32 MB RAM57 MB free hard disk space 640x480 monitor 16-bit colorWindowspatible sound card speakers4X CD-ROM driveInternet access and printer rmended System Requirements for Macintosh Mac OS 7 1 9 2 OS X Classic modePowerPC 120 MHz or faster32 MB RAM 10 MB free57 MB free hard disk space 13 or larger monitor thousands of colors4X CD-ROM driveInternet access and printer rmended An additional 7 MB of disk space may be required to install Adobe AcrobatReader Rabbit I Can Read With Phonics 1st and 2nd Grade The Learning Company The Learning Company Children will take a fascinating ride to Wordville Station Product Information A step toward fostering a lifelong love of stories reading and language Playful language colorful animations and engaging sound effects provide adelightful environment for children to explore as they build their reading skills Follow the road to Imagination then catch the train for Wordvill Children will take afascinating ride to Wordville Station Product InformationA step toward fostering a lifelong love of stories reading and language Playful language colorful animations and engaging sound effects provide adelightful environment for Reader Rabbit takes a road trip and kids who go along for the ride will learn everything from homonyms to alphabetizing with this occasionally inspired CD-ROM Kids can follow the Road to Imagination to 15 different reading lands or visit Wordville Station for straightforward access to word games Both of these multilevel elements are designed for kids who already have a grasp of the alphabet Each stop along the Road to Imagination has a reading-related theme such as an owl looking for words with long and short vowel sounds for the letter e Animated hot spots reinforce the theme as well as activities that involve rhyming syllabication listening to letter sounds and word recognition There are also a couple of books to be found at each stop along the road 30 in all with questions at the end that inspire both reading comprehension and imaginative flights of fancy An easy-to-use recording program enables kids to read the books out loud and play back their words Wordville Station has four games that teach compound words vowel sounds alphabetizing and matching opposites homonyms and rhyming words I Can Read has some bright moments Reader Rabbit loosens up a bit and imitates Ed Sullivan Dick Clark and former president Clinton as he emcees an alphabetization exercise called the Alphabet Dance The vagaries of the English language are exposed when a bird of paradise plant transforms into an exotically plumed bird of paradise and then that same bird rolls a pair of dice A tiny bit of sophistication seems to have seeped into the wide-eyed world of Reader Rabbit and it will probably be appreciated by kids who have cut their pop-culture teeth on the rapid-fire fare provided by Nickelodeon and Nintendo Fear not Reader Rabbit and Mat the Mouse still run a pretty straight-laced establishment with plenty of opportunities for parents to check progress control gameplay and levels and educate themselves about educating their young readers But theres a bit more sass here than in the Reader Rabbit programs designed for younger kids--an intelligent way for the series to adjust to its increasingly sophisticated audience Ages 5 to 8 --Anne Erickson JumpStart 3rd Grade Knowledge Adventure KNOWLEDGE ADVENTURE For Ages 7 - 9 Kids Learn Visual Arts History Logic Critical Thinking Numbers Values Measurement Earth Science Life Science Music Grammar Spelling Vocabulary Addition Subtraction Multiplication Division Windows 2000/ XP/ Vista Platform WINDOWS 2000/ XP/ VISTA Publisher KNOWLEDGE ADVENTURE Packaging JEWEL CASE Rating AGES 7-9 Use your 3rd Grade problem-solving skills to outsmart the mischievous Polly Pack extreme fun and exciting adventure into learning as you solve puzzles unlock secret codes and thwart Pollys time-meddling plan Master skills in Math Science Reading History and more Kids Learn GrammarSpelling VocabularyAddition SubtractionMultiplication DivisionNumbers ValuesMeasurementEarth ScienceLife ScienceMusicVisual ArtsHistoryLogicCritical Thinking Continuous Challenge Auto-leveling helps children learn at the pace that suits them Endless Fun Creative games challenging activities and exciting adventures keep children involved for hours of learning fun Varied Learning Styles Seven different learning styles help kids achieve better understanding System Requirements for Windows Windows Vista XP 2000Pentium II 266 MHz or faster processor 300 MHz for XP Vista 64 MB RAM 128 MB for XP Vista 10 MB free hard disk space640x480 resolution 16-bit colorWindows-compatible sound card speakers12X CD-ROM driveReader Rabbit Kindergarten Graffiti Entertainment Graffiti Entertainment, LLC Colorful and fully animated world to explore with video songs and full voice acting Educational mini-games with easy point-and-click touch screen controls Ability to change difficulty level of each of the mini-games for added replay value Familiar characters mix adventure entertainment and education for hours of fun for kids While kids are playing on this fun filled journey they learn essential Kindergarten skills like early reading simple arithmetic ordering and sequencing problem solving measurement critical thinking memory directional words time concepts seasons months and social skills In Count and Clean Up kids learn simple math by helping Reader Rabbit clean up the lake in an arcade style game Kids pick the right combination of numbers to help Babs the Beaver cross the stream in Add It Up Children help Pierre organize his pantry by sorting items according to size length height quantity and volume Papa Bear needs help searching for his alarm clock by listening to directional clues Additional activities teach the skills needed to be successful in Kindergarten Personalized creations can be printed in several activities and parents can review and print progress reports 6 epic scenarios Research over 50 inventions from 5 different technology areas Reader Rabbit Kindergarten on the DS is played exclusively with the stylus and touchscreen There is no need to use the buttons This makes for a very intuitive control scheme for the game all the more important for young gamers who have little to no experience with the typical gaming controller These controls allow the player to directly interact with the game Navigation is simplified as players simply tap where they want to go next and mini-games are simplified as players simply tap the correct object on-screen and occasionally use the stylus to drag that object to the correct spot for example the pattern recognition game These simplistic and intuitive controls were designed with the young audience in mind and are a major highlight and feature for the game and unique to the DS version of the game Also the dual screens of the DS allow the map to be displayed at all times on the top screen providing for even more simplified navigation JUMP START 2ND GRADE Knowledge Adventure KNOWLEDGE ADVENTURE Please excuse terrible photo Fun and educational Great gift Stocking stuffer Hours of entertainment for the kids and you Fun to share with your friends Platform WINDOWS 2000/ XP/ VISTA Publisher KNOWLEDGE ADVENTURE Packaging JEWEL CASE Rating AGES 6-8 The adventure starts in a creaky elevator hidden in the schoolhouse wall Follow CJ the Frog and his sidekick Edison on a journey into their secret clubhouse Use your math science grammar and other skills to solve the many challenges found in 22 interactive games Kids Learn WritingParts of SpeechComplex VowelsCarry Over AdditionBorrow SubtractionSimple MultiplicationU S GeographyMusical ScalesSocial Science Endless Fun Creative games and challenging activities keep children involved for hours of learning fun A learning adventure that teaches essential skillsSystem Requirements for Windows Windows Vista XP 2000Pentium II 266 MHz or faster processor64 MB RAM 128 MB for Vista or XP 10 MB free hard disk space640x480 resolution 16-bit color with 256 color capabilityWindows-compatible sound card speakers12X CD-ROM driveJumpstart Kindergarten Knowledge Adventure Knowledge Adventure There s No Stopping A Kid with A JumpStart Packed with 16 games and puzzles that teach over two dozen fundamental skills JumpStart Kindergarten Classic covers a full year of pre-reading early math language and creative arts Skills Taught Pre-reading Word identification Vocabulary Rhyming Counting Ordering Sequencing Shapes Colors Telling tim There s No Stopping A Kid with A JumpStart Packed with 16 games and puzzles that teach over two dozen fundamental skills JumpStart Kindergarten Classic covers a full year of pre-reading early math language and creative arts Skills Taught Pre-reading Word identification Vocabulary Rhyming Counting Ordering Sequencing Shapes Colors Telling timeSpecial Features Progress Reports Automatically adjusts difficulty levelSystem Requirements Windows 98/ ME/ 2000/ XP Pentium II 233 MHz or faster 32 MB RAM 64 MB RAM for XP 100 MB HD Space 12x CD-ROM Drive 16-bit color with 256 Color Capability Windows-compatible sound card Macintosh PowerMac G3 233 MHz or faster OS 8 6 9 2 32 MB RAM 100 MB HD Space 16x CD-ROM Drive 16-bit color with 256 Color Capability Format WIN 98ME2000XP Genre CHILDREN UPC 876930001901 Manufacturer No 20257JumpStart 4th Grade Knowledge Adventure KNOWLEDGE ADVENTURE For Ages 8 - 10 Kids Learn Parts of Speech Spelling Vocabulary Addition Subtraction Multiplication Division Prime Numbers Fractions Decimals Estimation Science Geography Music The Arts History Windows 2000/ XP/ Vista Platform WINDOWS 2000/ XP/ VISTA Publisher KNOWLEDGE ADVENTURE Packaging JEWEL CASE Rating AGES 8-10 Use your 4th Grade problem-solving skills to unearth the secrets of the lost treasure map Pack extreme fun and exciting adventure into learning as you find clues in caves unlock hidden tunnels and solve the mystery Master skills in Math Geography Grammar Science and more Kids Learn Parts of SpeechSpelling VocabularyAddition SubtractionMultiplication DivisionPrime Numbers Fractions DecimalsEstimationScienceGeographyMusicThe ArtsHistoryContinuous Challenge Auto-leveling helps children learn at the pace that suits them Endless Fun Creative games challenging activities and exciting adventures keep children involved for hours of learning fun Varied Learning Styles Seven different learning styles help kids achieve better understanding System Requirements for Windows Windows Vista XP 2000Pentium II 266 MHz or faster processor 300 MHz for XP Vista 64 MB RAM 128 MB for XP Vista 10 MB free hard disk space640x480 resolution 16-bit colorWindows-compatible sound card speakers12X CD-ROM driveClueFinders 3rd Grade The Learning Company The Learning Company Take a clue-searching trek into the depths of the rain forest Explore 30 exciting interactive games and exercises Build third-grade skills in math language science geography and more 4 levels of difficulty detailed help features built-in progress reports Mystery Mansion Arcade CD-ROM included for ages 7 to 9 Venture deep into the rain forest and learn a fullyear of 3rd grade skillsProduct InformationJungle animals are disappearing and a world-famous scientist has suddenlyvanished Rain forest creatures fear that an ancient monster may have returned Trek into the depths of the jungle with the ClueFinders to solve the mystery Learn reading math science geography and more as you search for clues in thisspellbinding adventure Product Features 30 Interactive Activities 75 Skills Covered 4 Skill Levels Detailed Help Progress ReportsSkills LearnedMath Addition Subtraction Multiplication Division Word Problems Using MoneyLanguage Arts Reading Vocabulary Parts of Speech Grammar Synonyms AntonymsScience Life Science Earth Science Physical ScienceUS Geography State Capitals Read Maps Use LegendsProblem Solving Use Logic Find Patterns Organize Data Test HypothesesUnique AdvantagesNow with the new A D A P T Learning Technology A D A P T Learning Technology is a dynamic system that continuallyadjusts the program to match each players growing abilities A D A P T effectively builds skills confidence and a lifelong love of learning A Assesses Abilities - A fun activity assesses each playersskills It then starts the learning adventure at the right skill levelin each program area D Develops Skills - Each activity is tailored to each playersindividual progress A Adjusts Levels - Skill levels are automatically adjusted tomatch each players growing abilities so learning is always stimulatingnever frustrating P Provides Help - The programs characters act as personal tutorsoffering detailed learning help when needed T Tracks Progress - Every skill is monitored to pinpoint strengthsand weaknesses A D A P T helps players make progress in the areas theyneed the most Windows Requirements Pentium 90 MHz Windows 95/ 98/ 2000/ Me/ XP/ Vista 16 MB RAM 14 MB The ClueFinders series of educational games takes children through several years of development so they can learn as they get older following the adventures of familiar characters ClueFinders 3rd Grade Adventures is aimed at the youngest age group and is suitable for children aged 7 to 9 years The game scenario is easy to follow Dr Pythagoras the uncle of one of the ClueFinders has disappeared from the rain forest Animals are going missing too The young adventurers need to find the keys to an ancient city to work out what is going on and to free Dr Pythagoras The keys are hidden in puzzles in two corners of the rain forest As our adventurers progress through the rain forest they encounter these puzzles and more which they must solve if they are to be successful ClueFinders 3rd Grade Adventures teaches skills in math logic language arts science and geography though it firmly wraps its educational content in these puzzles so you hardly notice that you are learning while you play There are four difficulty levels and a document for parents explains how each of the puzzles works at each difficulty level As an added bonus a second CD the Adventure Kit provides a range of additional software including a kit for setting up your own friends adventuring club --Sandra Vogel Jumpstart 1st Grade Classic (PC & Mac) Knowledge Adventure Knowledge Adventure For kids ages 5 to 7 18 fun-filled activities teach children first-grade lessons Covers basic reading math art music science ecology and geography 8 interactive books with 50 illustrated stories for reading fun Colorful engaging learning environment Join Frankie and his friends in an interactive classroom filled with animation and song Take field trips to the beach and zoo Read 50 illustrated stories from 8 interactive books with help of Ms Flores your teacher ClueFinders 4th Grade Adventures: Puzzle of the Pyramid The Learning Company The Learning Company Ages 8 - 10 Puzzle of the Pyramid Adventure Lesson in Math Language Arts Sciences U S Geography Problem Solving 30 Interactive Activities 75 Skills Covered 4 Skill Levels Detailed Help Progress Reports ADAPT Learning System Windows 95/ 98/ Me/ 2000/ XP Macintosh OS 7/ 8/ 9 In this adventure a wicked archaeologist unleashes chaos Kids will strengthen reading and math skills while solving puzzles and collecting clues Younger children can find learning through multimedia software difficult but ClueFinders 4th Grade Adventures wraps its educational material up in an adventure game the idea being that you hardly notice the educational parts To that end our clue-finding heroes get into all sorts of scrapes during their adventures In this CD-ROM they--and Socrates the dog--find themselves on an archaeological dig in Egypt While there they discover an evil archaeologists plot to unleash chaos on the world Needless to say the ClueFinders set out to foil his plans ClueFinders 4th Grade Adventures incorporates challenges that test skills in logical thinking math science geography and language There is a document for parents explaining how these skills are addressed in each of the activities and the effects achieved by switching between the four difficulty levels in each of them A bonus CD the ClueFinders Adventure Kit comes with ClueFinders 4th Grade Adventures offering various fun activities such as an adventure logbook with which to record your own escapades --Sandra Vogel